Warzone's November 11 update: hitscan range is now about 35 metres, and bullets connect 34 ms faster at long range
By TourneyTime ·
The short version
On Wednesday 11 November, Raven Software added a third entry to the official Warzone Season 1 patch notes. The headline change is to gunplay: every ballistic weapon now has a 3.91x hitscan increase at all ranges. Infinity Ward announced it in its Weekly Update on 10 November. Raven’s notes say the change is global and applies to Warzone.
| Change | What the notes say |
|---|---|
| Hitscan increase | 3.91x at all ranges, for all ballistic weapons |
| Average true hitscan range | About 35 metres |
| True hitscan distance vs launch | Up 288% |
| Long-range bullet connect time | 34 milliseconds faster |
| Rally Point Special Delivery Drone | Appears more often, stays on the map slightly less time |
| Pre-order Weapon Camos | Can now be equipped in Warzone |
Why hitscan was so short at launch
Raven’s notes explain it. To make long-range shots more accurate, Infinity Ward raised the refresh rate of the ballistic simulation in Modern Warfare 4. That simulation controls bullet drop and velocity over distance. It made leading targets at long range more reliable. As a side effect, it cut the initial hitscan range of weapons.
The new update pushes the true hitscan range of bullet weapons much further. It is now about 35 metres on average, and the high-resolution simulation still runs beyond that range. Inside the hitscan range, your shots connect instantly. Raven says this makes short-range gunfights more responsive.
There’s a second part. A new long-range bullet simulation technique cuts 34 milliseconds from the time ballistic bullets take to connect. Raven says this should make mid- and long-range AR gunfights feel more consistent.
Raven gives two figures: a 3.91x increase, and true hitscan distance up 288% from launch. It doesn’t explain how the two relate, so we’ve printed both as written. The 35 metre figure is an average across all bullet weapons, so your gun’s range may differ.
No damage values changed in this entry, so no gun has been directly buffed or nerfed. If you’re picking a build, our current Warzone meta page still applies.
Rally Point and XP
- Rally Point: the Special Delivery Drone is more likely to appear, and it stays on the map for slightly less time.
- More Player and Weapon XP adjustments across several modes, to match intended values. Raven didn’t publish the numbers.
Bug fixes
- Pre-order Weapon Camos couldn’t be equipped in Warzone. Fixed.
- There was a noticeable delay before you could use Equipment and Killstreaks you had just picked up. Fixed.
- The Casual Battle Royale Match Summary and AAR showed the wrong mode name and icon.
- Locked Legacy weapons could be partly covered when scrolling through the weapon menu. (The Legacy loadout editing bug was fixed the day before; see our 7 and 10 November fixes.)
- The Multiplayer-only Weapon Information and Equipment Information settings also applied in Warzone.
- Entering Weapon Prestige relocked ammunition attachments on Blueprints you own.
For everything else in Season 1, see our full Season 1 patch notes breakdown.
Sources we check
Every change and figure above comes from Raven Software’s official Warzone Season 1 patch notes (11 November entry). JobilleHQ reports the same 3.91x, 35 metre, 288% and 34 ms figures for Warzone. Happy Gamer covered Infinity Ward’s 10 November Weekly Update, which announced the hitscan and ballistic improvements. Anything above about how the change will feel in game is Raven’s description or our reading, not measured data.