Warzone's November 12 update: aim assist no longer works through Smoke Grenades
By TourneyTime ·
The short version
On Thursday 12 November, Raven Software added another entry to the official Warzone Season 1 patch notes. It has one gameplay change: aim assist is now disabled when you shoot through smoke from Smoke Grenades. This holds even if gunfire or explosions open gaps in the smoke.
The rest of the entry is bug fixes. The main ones are the missing Classic Prestige token and Zodiac POI challenges that didn’t save progress between matches.
| Change | What the notes say |
|---|---|
| Smoke Grenades | Aim assist disabled when shooting through their smoke |
| Gaps in the smoke | Aim assist stays off, even where gunfire or explosions open gaps |
| Classic Prestige track | Prestige token now awarded |
| Zodiac POI challenges | Progress now carries over between matches |
| Resurgence playlist button | Shows squad size (1–4) and player count (45) again |
| Squad HUD armor pips | Still under investigation |
What the smoke change means
The notes say aim assist is now disabled, so until this update it could still help you track a target through Smoke Grenade smoke. Aim assist is the targeting help controller players get. This change affects controller players only. Mouse and keyboard aim works the same as before.
The important detail is the gaps. Smoke thins out when people shoot through it or throw explosives into it. Raven says aim assist stays off even then, so a thinned-out cloud still blocks it.
The notes name Smoke Grenades only. They don’t mention any other smoke source, so don’t assume anything else has changed.
The entry lists no weapon changes, so no gun was buffed or nerfed. If you’re picking a build, our current Warzone meta page still applies. For the big gunplay change this week, see the 11 November hitscan update.
Bug fixes
- Players who Prestiged on the Classic Prestige track didn’t receive a prestige token. Fixed. The notes don’t say whether tokens missed earlier are given out afterwards.
- Zodiac POI challenge progress didn’t carry over between matches, so the completion reward never unlocked. Fixed.
- The Resurgence category button didn’t show the squad size (1–4) or the player count (45). Fixed.
- The Schlager Indigo-RF optic had no sniper glint. Fixed.
- Weapon attachment pips could appear white instead of orange. Fixed.
- The Battle Pass still showed “In Progress” after you reached the maximum level. Fixed.
Still being investigated
Armor pips in the squad HUD look dim unless that player’s armor is full. Raven says it’s investigating. It’s a display issue, so read the pips with care until a fix lands.
For earlier fixes this season, see our 7 and 10 November fixes and camo tracking guide. For everything else in Season 1, see our full Season 1 patch notes breakdown.
Sources we check
Every change above comes from Raven Software’s official Warzone Season 1 patch notes (12 November entry). mw4.gg and timesaver.gg reported the same smoke change and fixes on 12 November. What the change means for controller players is our reading of the notes. It is not measured in-game data.